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"Copying From Videogames
Is The Art Of Our Days."
THESE GAMES ARE NOT “VIDEOGAMES”.
They are not made for video recorders but for computers,
and they are not “games”.
Or at least, they are not just games. They are instead
extended versions of reality: the process which started
with the poems of Homer and Mahabharata and later the
Bible.
According to the Christian religion, God was very upset
when people discovered how to multiply themselves and
even worst, start having fun while doing it. He expelled
them from paradise and later he had to send his son
to bring some of them back-a paradise without people
was probably such a lonely place as a television without
a Playstation connected to it.
But people, who were conceived initially as God’s mirror-images,
discovered from very early, how to mirror themselves
not only by facts, (sex), but also by words, (fantasy).
Well, now God was really in trouble, because a human
creature-the product of love making, is mortal, while
a “fantastic” hero, can be immortal, or at least stay
alive for many centuries like Buddha and Jesus.
People, made also some serious research and they found
that the appearance of the World is nothing but an illusion
and that the best way to reveal this fact is to build
other “Worlds” and put them in competition with God’s”
corporate” illusion.
Cold is not cold for whoever wears a warm uniform and
the night is not dark if you are supplied with some
laser visors.
But still, our memory of cold and darkness creates a
restriction on what we know. That-fake- information
builds a very bad operating system, something like today’s
computers, which are still very slow, and they crash
so easily. To “calculate” the World successfully, you
have to emulate it, step after step. It’s not enough
to walk around and misuse it(philosophy), you have to
imagine a creature which walks, you have to write down
it’s story (literature),paint its picture(visual arts),record
the sounds around it(music),compare the creature with
yourself( photography and cinema) and finally make it
able to have its own feelings(videogames).
Videogame characters are truly animated, exactly because
they actually have feelings. Yoy may say that a SuperMario
cannot really feel anything, that its a piece of programming
after all. But that’s only because we still limit the
concept of a game character only to the cartoon on our
screen. The “complete SuperMario” instead, is a combined
creature: the cartoon plus the player. It’s the player’s
energy what “powers” the puppet: if you don’t play with
him, he falls asleep:” Mario”, is nobody else but you.
Or, the “new You.”
NOW YOU ARE IN THE PICTURE, NOW YOU ARE NOT
Mario, starts his adventures in the Nintendo 64 game,
by throwing himself inside paintings. By doing so, he
enters a scenario and collects some experience (gold
coins in the game). When he is exhausted, he doesn’t
die, he just returns to the castle-where the paintings
are hanging- he can relax and choose what to do next.
The game is a multi leveled experience, exciting and
also boring, exactly as our “real life”.
But of course, a videogame is a commercial product
after all so it’s revelatory power is limited. Feelings-which
could be direct and simple, become complex and confused.
Purpose takes over the “gamer”. After a while, the player
is not discovering anymore but he is working.
Beauty, collapses into entertainment, what started
as the opportunity of a new socialization-humans together
with cartoons- becomes just another page from the “society
of the spectacle” script. Videogames are just the same
narrative after all.. It may sound strange but they
end up to be ”Reality”. That’s where Art steps in and
saves the day!
THE ZEN OF NON-PLAYING
An artist who works with videogames, doesn’t create
or changes anything himself. He/she just extracts the
hidden notion by looking carefully the parade of symbols
which the game is offering already. An explosion is
captured and turned into a Turner-like landscape. A
monster becomes romantic when instead of shooting it,
you take photos of it. Pokemon are presented exactly
as Pokemon- little pocket monsters out of proportion.
As well as a painter is not the one eats a piece of
bread but the one who paints it, a videogame artist
is not someone who creates a videogame, but someone
who copy it. It’s easy and beautiful and for that reason,
the coolest thing to do.
Miltos Manetas, 2004
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