UTOPIA 
                          in Shockwave  
                        by 
                          Lev Manovich 
                       
                     
                   
                 
               
             
              
            [UTOPIA 
              is a Shockwave project by Futurefarmers for Tirana 
              Biennale Internet section.] 
            [Futurefarmers 
              : Amy Franceschini and Sascha Merg] 
              URL: http://nutrishnia.org/level/ 
              
            UTOPIA 
              is playful and deceitful - because it pretends to be more innocent, 
              more simple, and more light than it actually is. At first glance 
              it can be taken for something made for children - or for adults 
              whose references are not Karl Marx, Sigmund Freud, Rem Koolhaas, 
              and Philip Stark, but text messaging, gnuttela, retro Atari graphics, 
              and nettime.  
            This is 
              the new generation that emerged in the 1990s. In contrast to visual 
              and media artists of the 1960s-1980s, whose main target was media 
              - ads, cinema, television - the new generation does not waste its 
              energy on media critique. Instead of bashing commercial media environment, 
              it creates its own: Web sites, mixes, software tools, furniture, 
              cloves, digital video, Flash / Shockwave animations and interactives. 
            The new 
              sensibility, which Utopia exemplifies so well, is soft, elegant, 
              restrained, and smart. This is the new software intelligentsia. 
              Look at the thin low-contrast lines of UTOPIA, praystation.com, 
              and so many Flash projects included in Tirana Biennale.  
            If images 
              of the previous generations of media artists, from Nam June Paik 
              to Barbara Kruger, were screaming, trying to compete with the intensity 
              of the commercial media, the new data artists such as Franceschini/Merg 
              whisper in our ears. In contrast to media's arrogance, they offer 
              us intelligence. In contrast to media stream of endless repeated 
              icons and sound bytes, they offer us small and economical systems: 
              stylized nature, ecology, or the game / music generator / Lego-like 
              parade in UTOPIA. 
            Futurefarmers 
              are among the few Flash/Shockwave masters who use their skills for 
              social rather than simply a formal end. Their project theyrule.net 
              is a great example of how smart programming and smart graphics can 
              be used politically. Instead of presenting a packaged political 
              message, it gives us data and the tools to analyze it. It knows 
              that we are intelligent enough to draw the right conclusion.  
            This is 
              the new rhetoric of interactivity: we get convinced not by listening 
              / watching a prepared message but by actively working with the data: 
              reorganizing it, uncovering the connections, becoming aware of correlations. 
            UTOPIA 
              does not have explicit political content; instead it presents its 
              message through a visual allegory. Like SimCity and similar sims, 
              the program presents us with a whole miniature world which runs 
              according to its own system of rules. (All the animation in UTOPIA 
              is result of code execution – nothing is hand animated. ) 
               
            The cosmogony 
              of this world reflects our new understanding of our own planet - 
              post Cold War, Internet, ecology, Gaia, and globalization. Notice 
              the thin barely visible lines that connect the actors and the blocks. 
              (This is the same device used in theyrule.net.) 
             In the 
              universe of UTOPIA, everything is interconnected, and each action 
              of an individual actor affects the system as a whole. Intellectually, 
              we know that this is how our Earth functions ecologically and economically 
              - but UTOPIA represents this on a scale we can grasp perceptually. 
             The lines 
              also serve another purpose. Despite CNN, Greenpeace, the glass roof 
              of Berlin’s Reistag and other institutions and devices working 
              to make the functioning of modern societies transparent to their 
              citizens, most of it is not visible. This is is not only because 
              we don't know the motives behind this or that Government policy 
              or because advertising and PR constantly work to make things appear 
              differently from what they really are – the societies’ 
              functioning is not visible in a literal sense.  
            For instance, 
              we don't know where are the cells which make our cell phones work; 
              we don’t know the layout of private financial network that 
              circle the Earth; we don’t know what companies are located 
              in a building we pass everyday on a way to work; and so on.  
            But in 
              UTOPIA, we do know – because the links are made visible. UTOPIA 
              is Utopia because it is a society where cause and effect connection 
              are rendered visible and comprehensible. The program rewrites Marxism 
              as vector graphics; it substitutes the figure of “connections” 
              for the old figure of “unweilling.”  
            UTOPIA 
              is serious business behind its playful façade – but 
              it is not all business. Drawing on our current fascination with 
              computer games and interactive image-sound software, UTOPIA is a 
              visual and intellectual delight, UTOPIA draws on the current fascination 
              with computer games and interactive image-sound software.  
            It is Tetris 
              that meets Marx that meets data mining that meets the club dance 
              floor. It is a game for the new generation that know that the world 
              is a network, that the media is not worth taking very seriously, 
              and that programming can be used as a political tool. 
              
              
              
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